Defend your Basin, it must stand.
TDS Tower Defense Strategy is a Tower Defense, Real-Time Strategy Hybrid at its core. Build up, grab your friends, and defend against the Tides that approach.
Maps have no path, no limits, and most importantly... Enemies will fight back.
Mutiplayer indie game, developed in a year, revisiting the fundamental principles of tower-defense.
This project wasn't simply improving upon similar games; instead, it innovates and creates mechanics never seen before in this style.
Systems developed aim for a maximum of variety: the enemies, allies, and neutral units behave naturally and in non-linear manners. Instead of following a simple path like in any classical game, units move depending on their goal, aggressivity, and obstacles in a 3D space. Moreover, players "Vessels" aren't limited to placing offensive towers; it is possible to build walls, create units capable of fighting, mining, upgrading, healing, etc.
Gameplay offers enormous complexity with construction upgrades branching out in many combinations. A balance of offense and defense is required to fight many different opponents.
Each map introduces unique mechanics, with some changing the game entirely. For example, whereas the majority of maps require the player to mine resources, "The Hunt" forces the player to hunt robots in grassy fields. Those changes allow for immense replayability and a deep gameplay variety compared to its competitors.
Nearing the end of developpement, the creation of advertising content was additionally part of my responsabilities.
Various ideas were explored: 3D tracking, 2D+3D instructive animations, or even simple video compositions.